VexFlow - Copyright (c) Mohit Muthanna 2010. @author Gregory Ristow (2015)
import { Vex } from './vex';
export class SVGContext {
constructor(element) {
element is the parent DOM object
this.element = element;
Create the SVG in the SVG namespace:
this.svgNS = 'http://www.w3.org/2000/svg';
const svg = this.create('svg');
Add it to the canvas:
this.element.appendChild(svg);
Point to it:
this.svg = svg;
this.groups = [this.svg]; // Create the group stack
this.parent = this.svg;
this.path = '';
this.pen = { x: 0, y: 0 };
this.lineWidth = 1.0;
this.state = {
scale: { x: 1, y: 1 },
'font-family': 'Arial',
'font-size': '8pt',
'font-weight': 'normal',
};
this.attributes = {
'stroke-width': 0.3,
'fill': 'black',
'stroke': 'black',
'stroke-dasharray': 'none',
'font-family': 'Arial',
'font-size': '10pt',
'font-weight': 'normal',
'font-style': 'normal',
};
this.background_attributes = {
'stroke-width': 0,
'fill': 'white',
'stroke': 'white',
'stroke-dasharray': 'none',
'font-family': 'Arial',
'font-size': '10pt',
'font-weight': 'normal',
'font-style': 'normal',
};
this.shadow_attributes = {
width: 0,
color: 'black',
};
this.state_stack = [];
Test for Internet Explorer
this.iePolyfill();
}
create(svgElementType) {
return document.createElementNS(this.svgNS, svgElementType);
}
Allow grouping elements in containers for interactivity.
openGroup(cls, id, attrs) {
const group = this.create('g');
this.groups.push(group);
this.parent.appendChild(group);
this.parent = group;
if (cls) group.setAttribute('class', Vex.Prefix(cls));
if (id) group.setAttribute('id', Vex.Prefix(id));
if (attrs && attrs.pointerBBox) {
group.setAttribute('pointer-events', 'bounding-box');
}
return group;
}
closeGroup() {
this.groups.pop();
this.parent = this.groups[this.groups.length - 1];
}
add(elem) {
this.parent.appendChild(elem);
}
Tests if the browser is Internet Explorer; if it is, we do some tricks to improve text layout. See the note at ieMeasureTextFix() for details.
iePolyfill() {
if (typeof(navigator) !== 'undefined') {
this.ie = (
/MSIE 9/i.test(navigator.userAgent) ||
/MSIE 10/i.test(navigator.userAgent) ||
/rv:11\.0/i.test(navigator.userAgent) ||
/Trident/i.test(navigator.userAgent)
);
}
}
setFont(family, size, weight) {
Unlike canvas, in SVG italic is handled by font-style, not weight. So: we search the weight argument and apply bold and italic to weight and style respectively.
let bold = false;
let italic = false;
let style = 'normal';
Weight might also be a number (200, 400, etc…) so we test its type to be sure we have access to String methods.
if (typeof weight === 'string') {
look for “italic” in the weight:
if (weight.indexOf('italic') !== -1) {
weight = weight.replace(/italic/g, '');
italic = true;
}
look for “bold” in weight
if (weight.indexOf('bold') !== -1) {
weight = weight.replace(/bold/g, '');
bold = true;
}
remove any remaining spaces
weight = weight.replace(/ /g, '');
}
weight = bold ? 'bold' : weight;
weight = (typeof weight === 'undefined' || weight === '') ? 'normal' : weight;
style = italic ? 'italic' : style;
const fontAttributes = {
'font-family': family,
'font-size': size + 'pt',
'font-weight': weight,
'font-style': style,
};
Store the font size so that if the browser is Internet Explorer we can fix its calculations of text width.
this.fontSize = Number(size);
Vex.Merge(this.attributes, fontAttributes);
Vex.Merge(this.state, fontAttributes);
return this;
}
setRawFont(font) {
font = font.trim();
Assumes size first, splits on space – which is presently how all existing modules are calling this.
const fontArray = font.split(' ');
this.attributes['font-family'] = fontArray[1];
this.state['font-family'] = fontArray[1];
this.attributes['font-size'] = fontArray[0];
this.state['font-size'] = fontArray[0];
Saves fontSize for IE polyfill
this.fontSize = Number(fontArray[0].match(/\d+/));
return this;
}
setFillStyle(style) {
this.attributes.fill = style;
return this;
}
setBackgroundFillStyle(style) {
this.background_attributes.fill = style;
this.background_attributes.stroke = style;
return this;
}
setStrokeStyle(style) {
this.attributes.stroke = style;
return this;
}
setShadowColor(style) {
this.shadow_attributes.color = style;
return this;
}
setShadowBlur(blur) {
this.shadow_attributes.width = blur;
return this;
}
setLineWidth(width) {
this.attributes['stroke-width'] = width;
this.lineWidth = width;
}
@param array {lineDash} as [dashInt, spaceInt, dashInt, spaceInt, etc…]
setLineDash(lineDash) {
if (Object.prototype.toString.call(lineDash) === '[object Array]') {
lineDash = lineDash.join(', ');
this.attributes['stroke-dasharray'] = lineDash;
return this;
} else {
throw new Vex.RERR('ArgumentError', 'lineDash must be an array of integers.');
}
}
setLineCap(lineCap) {
this.attributes['stroke-linecap'] = lineCap;
return this;
}
TODO (GCR): See note at scale() – seperate our internal conception of pixel-based width/height from the style.width and style.height properties eventually to allow users to apply responsive sizing attributes to the SVG.
resize(width, height) {
this.width = width;
this.height = height;
this.element.style.width = width;
const attributes = {
width,
height,
};
this.applyAttributes(this.svg, attributes);
return this;
}
scale(x, y) {
uses viewBox to scale TODO (GCR): we may at some point want to distinguish the style.width / style.height properties that are applied to the SVG object from our internal conception of the SVG width/height. This would allow us to create automatically scaling SVG’s that filled their containers, for instance.
As this isn’t implemented in Canvas or Raphael contexts, I’ve left as is for now, but in using the viewBox to handle internal scaling, am trying to make it possible for us to eventually move in that direction.
this.state.scale = { x, y };
const visibleWidth = this.width / x;
const visibleHeight = this.height / y;
this.setViewBox(0, 0, visibleWidth, visibleHeight);
return this;
}
setViewBox(...args) {
Override for “x y w h” style:
if (args.length === 1) {
const [viewBox] = args;
this.svg.setAttribute('viewBox', viewBox);
} else {
const [xMin, yMin, width, height] = args;
const viewBoxString = xMin + ' ' + yMin + ' ' + width + ' ' + height;
this.svg.setAttribute('viewBox', viewBoxString);
}
}
applyAttributes(element, attributes) {
Object
.keys(attributes)
.forEach(propertyName =>
element.setAttributeNS(null, propertyName, attributes[propertyName]));
return element;
}
clear() {
Clear the SVG by removing all inner children.
(This approach is usually slightly more efficient than removing the old SVG & adding a new one to the container element, since it does not cause the container to resize twice. Also, the resize triggered by removing the entire SVG can trigger a touchcancel event when the element resizes away from a touch point.)
while (this.svg.lastChild) {
this.svg.removeChild(this.svg.lastChild);
}
Replace the viewbox attribute we just removed:
this.scale(this.state.scale.x, this.state.scale.y);
}
rect(x, y, width, height, attributes) {
Avoid invalid negative height attribs by flipping the rectangle on its head:
if (height < 0) {
y += height;
height *= -1;
}
Create the rect & style it:
const rectangle = this.create('rect');
if (typeof attributes === 'undefined') {
attributes = {
fill: 'none',
'stroke-width': this.lineWidth,
stroke: 'black',
};
}
Vex.Merge(attributes, {
x,
y,
width,
height,
});
this.applyAttributes(rectangle, attributes);
this.add(rectangle);
return this;
}
fillRect(x, y, width, height) {
if (height < 0) {
y += height;
height *= -1;
}
this.rect(x, y, width, height, this.attributes);
return this;
}
clearRect(x, y, width, height) {
TODO(GCR): Improve implementation of this… Currently it draws a box of the background color, rather than creating alpha through lower z-levels.
See the implementation of this in SVGKit: http://sourceforge.net/projects/svgkit/ as a starting point.
Adding a large number of transform paths (as we would have to do) could be a real performance hit. Since tabNote seems to be the only module that makes use of this it may be worth creating a seperate tabStave that would draw lines around locations of tablature fingering.
this.rect(x, y, width, height, this.background_attributes);
return this;
}
beginPath() {
this.path = '';
this.pen.x = 0;
this.pen.y = 0;
return this;
}
moveTo(x, y) {
this.path += 'M' + x + ' ' + y;
this.pen.x = x;
this.pen.y = y;
return this;
}
lineTo(x, y) {
this.path += 'L' + x + ' ' + y;
this.pen.x = x;
this.pen.y = y;
return this;
}
bezierCurveTo(x1, y1, x2, y2, x, y) {
this.path += 'C' +
x1 + ' ' +
y1 + ',' +
x2 + ' ' +
y2 + ',' +
x + ' ' +
y;
this.pen.x = x;
this.pen.y = y;
return this;
}
quadraticCurveTo(x1, y1, x, y) {
this.path += 'Q' +
x1 + ' ' +
y1 + ',' +
x + ' ' +
y;
this.pen.x = x;
this.pen.y = y;
return this;
}
This is an attempt (hack) to simulate the HTML5 canvas arc method.
arc(x, y, radius, startAngle, endAngle, antiClockwise) {
function normalizeAngle(angle) {
while (angle < 0) {
angle += Math.PI * 2;
}
while (angle > Math.PI * 2) {
angle -= Math.PI * 2;
}
return angle;
}
startAngle = normalizeAngle(startAngle);
endAngle = normalizeAngle(endAngle);
if (startAngle > endAngle) {
const tmp = startAngle;
startAngle = endAngle;
endAngle = tmp;
antiClockwise = !antiClockwise;
}
const delta = endAngle - startAngle;
if (delta > Math.PI) {
this.arcHelper(x, y, radius, startAngle, startAngle + delta / 2, antiClockwise);
this.arcHelper(x, y, radius, startAngle + delta / 2, endAngle, antiClockwise);
} else {
this.arcHelper(x, y, radius, startAngle, endAngle, antiClockwise);
}
return this;
}
arcHelper(x, y, radius, startAngle, endAngle, antiClockwise) {
const x1 = x + radius * Math.cos(startAngle);
const y1 = y + radius * Math.sin(startAngle);
const x2 = x + radius * Math.cos(endAngle);
const y2 = y + radius * Math.sin(endAngle);
let largeArcFlag = 0;
let sweepFlag = 0;
if (antiClockwise) {
sweepFlag = 1;
if (endAngle - startAngle < Math.PI) {
largeArcFlag = 1;
}
} else if (endAngle - startAngle > Math.PI) {
largeArcFlag = 1;
}
this.path += 'M' + x1 + ' ' + y1 + ' A' +
radius + ' ' + radius + ' 0 ' + largeArcFlag + ' ' + sweepFlag + ' ' +
x2 + ' ' + y2 + 'M' + this.pen.x + ' ' + this.pen.y;
}
closePath() {
this.path += 'Z';
return this;
}
Adapted from the source for Raphael’s Element.glow
glow() {
Calculate the width & paths of the glow:
if (this.shadow_attributes.width > 0) {
const sa = this.shadow_attributes;
const num_paths = sa.width / 2;
Stroke at varying widths to create effect of gaussian blur:
for (let i = 1; i <= num_paths; i++) {
const attributes = {
stroke: sa.color,
'stroke-linejoin': 'round',
'stroke-linecap': 'round',
'stroke-width': +((sa.width * 0.4) / num_paths * i).toFixed(3),
opacity: +((sa.opacity || 0.3) / num_paths).toFixed(3),
};
const path = this.create('path');
attributes.d = this.path;
this.applyAttributes(path, attributes);
this.add(path);
}
}
return this;
}
fill(attributes) {
If our current path is set to glow, make it glow
this.glow();
const path = this.create('path');
if (typeof attributes === 'undefined') {
attributes = {};
Vex.Merge(attributes, this.attributes);
attributes.stroke = 'none';
}
attributes.d = this.path;
this.applyAttributes(path, attributes);
this.add(path);
return this;
}
stroke() {
If our current path is set to glow, make it glow.
this.glow();
const path = this.create('path');
const attributes = {};
Vex.Merge(attributes, this.attributes);
attributes.fill = 'none';
attributes['stroke-width'] = this.lineWidth;
attributes.d = this.path;
this.applyAttributes(path, attributes);
this.add(path);
return this;
}
measureText(text) {
const txt = this.create('text');
if (typeof(txt.getBBox) !== 'function') {
return { x: 0, y: 0, width: 0, height: 0 };
}
txt.textContent = text;
this.applyAttributes(txt, this.attributes);
Temporarily add it to the document for measurement.
this.svg.appendChild(txt);
let bbox = txt.getBBox();
if (this.ie && text !== '' && this.attributes['font-style'] === 'italic') {
bbox = this.ieMeasureTextFix(bbox, text);
}
this.svg.removeChild(txt);
return bbox;
}
ieMeasureTextFix(bbox) {
Internet Explorer over-pads text in italics, resulting in giant width estimates for measureText. To fix this, we use this formula, tested against ie 11: overestimate (in pixels) = FontSize(in pt) * 1.196 + 1.96 And then subtract the overestimate from calculated width.
const fontSize = Number(this.fontSize);
const m = 1.196;
const b = 1.9598;
const widthCorrection = (m * fontSize) + b;
const width = bbox.width - widthCorrection;
const height = bbox.height - 1.5;
Get non-protected copy:
const box = {
x: bbox.x,
y: bbox.y,
width,
height,
};
return box;
}
fillText(text, x, y) {
const attributes = {};
Vex.Merge(attributes, this.attributes);
attributes.stroke = 'none';
attributes.x = x;
attributes.y = y;
const txt = this.create('text');
txt.textContent = text;
this.applyAttributes(txt, attributes);
this.add(txt);
}
save() {
TODO(mmuthanna): State needs to be deep-copied.
this.state_stack.push({
state: {
'font-family': this.state['font-family'],
'font-weight': this.state['font-weight'],
'font-style': this.state['font-style'],
'font-size': this.state['font-size'],
},
attributes: {
'font-family': this.attributes['font-family'],
'font-weight': this.attributes['font-weight'],
'font-style': this.attributes['font-style'],
'font-size': this.attributes['font-size'],
fill: this.attributes.fill,
stroke: this.attributes.stroke,
'stroke-width': this.attributes['stroke-width'],
'stroke-dasharray': this.attributes['stroke-dasharray'],
},
shadow_attributes: {
width: this.shadow_attributes.width,
color: this.shadow_attributes.color,
},
});
return this;
}
restore() {
TODO(0xfe): State needs to be deep-restored.
const state = this.state_stack.pop();
this.state['font-family'] = state.state['font-family'];
this.state['font-weight'] = state.state['font-weight'];
this.state['font-style'] = state.state['font-style'];
this.state['font-size'] = state.state['font-size'];
this.attributes['font-family'] = state.attributes['font-family'];
this.attributes['font-weight'] = state.attributes['font-weight'];
this.attributes['font-style'] = state.attributes['font-style'];
this.attributes['font-size'] = state.attributes['font-size'];
this.attributes.fill = state.attributes.fill;
this.attributes.stroke = state.attributes.stroke;
this.attributes['stroke-width'] = state.attributes['stroke-width'];
this.attributes['stroke-dasharray'] = state.attributes['stroke-dasharray'];
this.shadow_attributes.width = state.shadow_attributes.width;
this.shadow_attributes.color = state.shadow_attributes.color;
return this;
}
}