VexFlow - Copyright (c) Mohit Muthanna 2010.
import { Vex } from './vex';
import { Element } from './element';
import { Flow } from './tables';
import { Glyph } from './glyph';
function drawBoldDoubleLine(ctx, type, topX, topY, botY) {
if (
type !== StaveConnector.type.BOLD_DOUBLE_LEFT &&
type !== StaveConnector.type.BOLD_DOUBLE_RIGHT
) {
throw new Vex.RERR(
'InvalidConnector', 'A REPEAT_BEGIN or REPEAT_END type must be provided.'
);
}
let x_shift = 3;
let variableWidth = 3.5; // Width for avoiding anti-aliasing width issues
const thickLineOffset = 2; // For aesthetics
if (type === StaveConnector.type.BOLD_DOUBLE_RIGHT) {
x_shift = -5; // Flips the side of the thin line
variableWidth = 3;
}
Thin line
ctx.fillRect(topX + x_shift, topY, 1, botY - topY);
Thick line
ctx.fillRect(topX - thickLineOffset, topY, variableWidth, botY - topY);
}
export class StaveConnector extends Element {
SINGLE_LEFT and SINGLE are the same value for compatibility with older versions of vexflow which didn’t have right sided stave connectors
static get type() {
return {
SINGLE_RIGHT: 0,
SINGLE_LEFT: 1,
SINGLE: 1,
DOUBLE: 2,
BRACE: 3,
BRACKET: 4,
BOLD_DOUBLE_LEFT: 5,
BOLD_DOUBLE_RIGHT: 6,
THIN_DOUBLE: 7,
NONE: 8,
};
}
constructor(top_stave, bottom_stave) {
super();
this.attrs.type = 'StaveConnector';
this.thickness = Flow.STAVE_LINE_THICKNESS;
this.width = 3;
this.top_stave = top_stave;
this.bottom_stave = bottom_stave;
this.type = StaveConnector.type.DOUBLE;
this.font = {
family: 'times',
size: 16,
weight: 'normal',
};
this.x_shift = 0;
this.texts = [];
}
setType(type) {
if (type >= StaveConnector.type.SINGLE_RIGHT && type <= StaveConnector.type.NONE) {
this.type = type;
}
return this;
}
setText(text, options) {
this.texts.push({
content: text,
options: Vex.Merge({ shift_x: 0, shift_y: 0 }, options),
});
return this;
}
setFont(font) {
Vex.Merge(this.font, font);
}
setXShift(x_shift) {
if (typeof x_shift !== 'number') {
throw Vex.RERR('InvalidType', 'x_shift must be a Number');
}
this.x_shift = x_shift;
return this;
}
draw() {
const ctx = this.checkContext();
let topY = this.top_stave.getYForLine(0);
let botY = this.bottom_stave.getYForLine(this.bottom_stave.getNumLines() - 1) +
this.thickness;
let width = this.width;
let topX = this.top_stave.getX();
const isRightSidedConnector = (
this.type === StaveConnector.type.SINGLE_RIGHT ||
this.type === StaveConnector.type.BOLD_DOUBLE_RIGHT ||
this.type === StaveConnector.type.THIN_DOUBLE
);
if (isRightSidedConnector) {
topX = this.top_stave.getX() + this.top_stave.width;
}
let attachment_height = botY - topY;
switch (this.type) {
case StaveConnector.type.SINGLE:
width = 1;
break;
case StaveConnector.type.SINGLE_LEFT:
width = 1;
break;
case StaveConnector.type.SINGLE_RIGHT:
width = 1;
break;
case StaveConnector.type.DOUBLE:
topX -= (this.width + 2);
break;
case StaveConnector.type.BRACE: {
width = 12;
May need additional code to draw brace
const x1 = this.top_stave.getX() - 2 + this.x_shift;
const y1 = topY;
const x3 = x1;
const y3 = botY;
const x2 = x1 - width;
const y2 = y1 + attachment_height / 2.0;
const cpx1 = x2 - (0.90 * width);
const cpy1 = y1 + (0.2 * attachment_height);
const cpx2 = x1 + (1.10 * width);
const cpy2 = y2 - (0.135 * attachment_height);
const cpx3 = cpx2;
const cpy3 = y2 + (0.135 * attachment_height);
const cpx4 = cpx1;
const cpy4 = y3 - (0.2 * attachment_height);
const cpx5 = x2 - width;
const cpy5 = cpy4;
const cpx6 = x1 + (0.40 * width);
const cpy6 = y2 + (0.135 * attachment_height);
const cpx7 = cpx6;
const cpy7 = y2 - (0.135 * attachment_height);
const cpx8 = cpx5;
const cpy8 = cpy1;
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, x2, y2);
ctx.bezierCurveTo(cpx3, cpy3, cpx4, cpy4, x3, y3);
ctx.bezierCurveTo(cpx5, cpy5, cpx6, cpy6, x2, y2);
ctx.bezierCurveTo(cpx7, cpy7, cpx8, cpy8, x1, y1);
ctx.fill();
ctx.stroke();
break;
} case StaveConnector.type.BRACKET:
topY -= 4;
botY += 4;
attachment_height = botY - topY;
Glyph.renderGlyph(ctx, topX - 5, topY - 3, 40, 'v1b', true);
Glyph.renderGlyph(ctx, topX - 5, botY + 3, 40, 'v10', true);
topX -= (this.width + 2);
break;
case StaveConnector.type.BOLD_DOUBLE_LEFT:
drawBoldDoubleLine(ctx, this.type, topX + this.x_shift, topY, botY);
break;
case StaveConnector.type.BOLD_DOUBLE_RIGHT:
drawBoldDoubleLine(ctx, this.type, topX, topY, botY);
break;
case StaveConnector.type.THIN_DOUBLE:
width = 1;
break;
case StaveConnector.type.NONE:
break;
default:
throw new Vex.RERR(
'InvalidType', `The provided StaveConnector.type (${this.type}) is invalid`
);
}
if (
this.type !== StaveConnector.type.BRACE &&
this.type !== StaveConnector.type.BOLD_DOUBLE_LEFT &&
this.type !== StaveConnector.type.BOLD_DOUBLE_RIGHT &&
this.type !== StaveConnector.type.NONE
) {
ctx.fillRect(topX, topY, width, attachment_height);
}
If the connector is a thin double barline, draw the paralell line
if (this.type === StaveConnector.type.THIN_DOUBLE) {
ctx.fillRect(topX - 3, topY, width, attachment_height);
}
ctx.save();
ctx.lineWidth = 2;
ctx.setFont(this.font.family, this.font.size, this.font.weight);
Add stave connector text
for (let i = 0; i < this.texts.length; i++) {
const text = this.texts[i];
const text_width = ctx.measureText('' + text.content).width;
const x = this.top_stave.getX() - text_width - 24 + text.options.shift_x;
const y = (this.top_stave.getYForLine(0) + this.bottom_stave.getBottomLineY()) / 2 +
text.options.shift_y;
ctx.fillText('' + text.content, x, y + 4);
}
ctx.restore();
}
}